greenfoot
Class GreenfootSound

java.lang.Object
  extended by greenfoot.GreenfootSound

public class GreenfootSound
extends java.lang.Object

Represents audio that can be played in Greenfoot. A GreenfootSound loads the audio from a file. The sound cannot be played several times simultaneously, but can be played several times sequentially. Most files of the following formats are supported: AIFF, AU, WAV, MP3 and MIDI.

Version:
2.2
Author:
Poul Henriksen

Constructor Summary
GreenfootSound(java.lang.String filename)
          Creates a new sound from the given file.
 
Method Summary
 int getVolume()
          Get the current volume of the sound, between 0 (off) and 100 (loudest.)
 boolean isPlaying()
          True if the sound is currently playing.
 void pause()
          Pauses the current sound if it is currently playing.
 void play()
          Start playing this sound.
 void playLoop()
          Play this sound repeatedly in a loop.
 void setVolume(int level)
          Set the current volume of the sound between 0 (off) and 100 (loudest.)
 void stop()
          Stop playing this sound if it is currently playing.
 java.lang.String toString()
          Returns a string representation of this sound containing the name of the file and whether it is currently playing or not.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

GreenfootSound

public GreenfootSound(java.lang.String filename)
Creates a new sound from the given file.

Parameters:
filename - Typically the name of a file in the sounds directory in the project directory.
Method Detail

play

public void play()
Start playing this sound. If it is playing already, it will do nothing. If the sound is currently looping, it will finish the current loop and stop. If the sound is currently paused, it will resume playback from the point where it was paused. The sound will be played once.


playLoop

public void playLoop()
Play this sound repeatedly in a loop. If called on an already looping sound, it will do nothing. If the sound is already playing once, it will start looping instead. If the sound is currently paused, it will resume playing from the point where it was paused.


stop

public void stop()
Stop playing this sound if it is currently playing. If the sound is played again later, it will start playing from the beginning. If the sound is currently paused it will now be stopped instead.


pause

public void pause()
Pauses the current sound if it is currently playing. If the sound is played again later, it will resume from the point where it was paused.

Make sure that this is really the method you want. If possible, you should always use stop(), because the resources can be released after calling stop(). The resources for the sound will not be released while it is paused.

See Also:
stop()

isPlaying

public boolean isPlaying()
True if the sound is currently playing.


getVolume

public int getVolume()
Get the current volume of the sound, between 0 (off) and 100 (loudest.)


setVolume

public void setVolume(int level)
Set the current volume of the sound between 0 (off) and 100 (loudest.)

Parameters:
level - the level to set the sound volume to.

toString

public java.lang.String toString()
Returns a string representation of this sound containing the name of the file and whether it is currently playing or not.

Overrides:
toString in class java.lang.Object


Greenfoot homepage